Ravenfolk Scout
Medium Humanoid Neutral
- Armor Class: 14 (studded leather)
- Hit Points: 27 (6d8)
- Speed: walk 30 ft.
- Challenge Rating: 1/2 (100 XP)
- Source: Tome of Beasts 2023, page 304
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 10 (+0) |
14 (+2) |
10 (+0) |
10 (+0) |
15 (+2) |
12 (+1) |
- Saving Throws: Wis +4
- Skills: Deception +3, Perception +6, Stealth +6
- Damage Vulnerabilities: False
- Damage Immunities: False
- Damage Resistances: False
- Condition Immunities: False
- Senses: darkvision 120 ft., passive Perception 16
- Languages: Common, Feather Speech, Ravenfolk
Special Abilities
- Mimicry: The ravenfolk scout can mimic animal sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 13 Wisdom (Insight) check.
Actions
- Peck: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.
- Rapier: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
- Longbow: Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
- Ghost Wings: The ravenfolk scout furiously “beats” a set of phantasmal wings. Each creature within 5 feet of the ravenfolk must succeed on a DC 12 Dexterity saving throw or be blinded until the start of its next turn.
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