Ratfolk Rogue
Small Humanoid Neutral
- Armor Class: 15 (studded leather)
- Hit Points: 31 (7d6 + 7)
- Speed: walk 10 ft.
- Challenge Rating: 1 (200 XP)
- Source: Tome of Beasts 2023, page 302
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 7 (-2) |
16 (+3) |
12 (+1) |
14 (+2) |
10 (+0) |
10 (+0) |
- Skills: Acrobatics +5, Perception +2, Stealth +7
- Damage Vulnerabilities: False
- Damage Immunities: False
- Damage Resistances: False
- Condition Immunities: False
- Senses: darkvision 60 ft., passive Perception 12
- Languages: Common, Thieves Cant
Special Abilities
- Nimbleness: The ratfolk rogue can move through the space of any Medium or larger hostile creature, and such a space isn't difficult terrain for the ratfolk.
- Pack Tactics: The ratfolk rogue has advantage on attack rolls against a creature if at least one of the ratfolk's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
- Dagger: Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 7 (2d6) poison damage.
- Light Crossbow: Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) poison damage.
Bonus Actions
- Cunning Action: The ratfolk rogue takes the Dash, Disengage, or Hide action.
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