Ratatosk
Tiny Celestial Chaotic Neutral
- Armor Class: 14
- Hit Points: 42 (12d4 + 12)
- Speed: walk 20 ft.
- Challenge Rating: 4 (1,100 XP)
- Source: Tome of Beasts 2023, page 301
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 4 (-3) |
18 (+4) |
12 (+1) |
17 (+3) |
10 (+0) |
18 (+4) |
- Saving Throws: Wis +2, Cha +6
- Skills: Deception +6, Persuasion +6, Stealth +6
- Damage Vulnerabilities: False
- Damage Immunities: False
- Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
- Condition Immunities: False
- Senses: darkvision 60 ft., passive Perception 10
- Languages: Celestial, Common, telepathy 100 ft.
Special Abilities
- Magic Resistance: The ratatosk has advantage on saving throws against spells and other magical effects.
Actions
- Multiattack: The ratatosk makes two Gore or Annoying Chitter attacks. It can replace one attack with a use of Divisive Chatter, if available.
- Gore: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 7 (2d6) psychic damage.
- Annoying Chitter: Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 14 (3d6 + 4) psychic damage.
- Divisive Chatter (Recharge 5-6): The ratatosk causes division and strife in up to four creatures it can see within 30 feet of it. Each target must succeed on a DC 14 Charisma saving throw or be irritated for 1 minute. While irritated, a creature must spend its action on each of its turns arguing with, complaining about, or otherwise expressing unhappiness toward one of its allies over a trivial matter. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Spellcasting: The ratatosk casts one of the following spells, requiring no material or somatic components and using Charisma as the spellcasting ability (save DC 14):
At will: animal messenger, message
3/day each: sending, suggestion
1/day: commune (as an action)
Bonus Actions
- Skitter: The ratatosk takes the Dash, Disengage, or Hide action.
Reactions
- Desperate Lies: When a creature the ratatosk can see targets it with an attack, the ratatosk tells a lie while pointing to another creature within 5 feet of it. The attacker must succeed on a DC 14 Wisdom saving throw or believe the lie and attack the other creature instead.
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