Ramag
Medium Humanoid Neutral
- Armor Class: 13 (leather armor)
- Hit Points: 27 (6d8)
- Speed: walk 30 ft.
- Challenge Rating: 1/4 (50 XP)
- Source: Tome of Beasts 2023, page 299
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 9 (-1) |
14 (+2) |
10 (+0) |
16 (+3) |
12 (+1) |
11 (+0) |
- Skills: Arcana +5, Investigation +5
- Damage Vulnerabilities: False
- Damage Immunities: False
- Damage Resistances: False
- Condition Immunities: False
- Senses: passive Perception 11
- Languages: Common
Special Abilities
- Magic Resistance: The ramag has advantage on saving throws against spells or other magical effects.
- Portal Sense: The ramag can pinpoint the location of planar portals within 100 feet of it and can sense the general direction of planar portals within 1 mile of it. In addition, if the ramag spends 10 minutes studying a portal, it can determine the portal's destination and any requirements to use or activate it.
Actions
- Scimitar: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
- Shortbow: Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Bonus Actions
- Portal Traveler (Recharge 5-6): The ramag creates and steps into a small portal and out of an identical portal in a space it can see within 60 feet of it. If a creature is in the destination space, the creature must make a DC 13 Intelligence saving throw. On a failure, the ramag trades spaces with the creature. On a success, the ramag fails to teleport. Whatever the result, the portal disappears.
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