Naina
Large Dragon Lawful Evil
- Armor Class: 17 (natural armor)
- Hit Points: 231 (22d10 + 110)
- Speed: walk 120 ft. fly 40 ft.
- Challenge Rating: 11 (7,200 XP)
- Source: Tome of Beasts 2023, page 282
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 20 (+5) |
16 (+3) |
21 (+5) |
15 (+2) |
18 (+4) |
18 (+4) |
- Saving Throws: Dex +7, Con +9, Wis +8, Cha +8
- Skills: Deception +8, Insight +8, Perception +8, Persuasion +8
- Damage Vulnerabilities: False
- Damage Immunities: poison
- Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
- Condition Immunities: paralyzed, poisoned, unconscious
- Senses: darkvision 60 ft., passive Perception 18
- Languages: Common, Draconic, Sylvan
Special Abilities
- Sense Magic: The naina senses magic within 120 feet of her at will. This trait otherwise works like the detect magic spell but isn't itself magical.
Actions
- Multiattack: The naina makes one Bite attack and two Claw attacks, or she makes three Slam attacks.
- Bite (True Form Only): Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (3d12 + 5) piercing damage.
- Claw (True Form Only): Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (3d12 + 5) slashing damage.
- Slam (Humanoid Form Only): Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) bludgeoning damage.
- Breath Weapons (Recharge 5-6, True Form Only): The naina uses one of the following breath weapons:
- Poison Breath: The naina exhales poison breath in a 60-foot cone. Each creature in the area must make a DC 17 Constitution saving throw. On a failure, a creature takes 40 (9d8) poison damage and is poisoned for 1 minute. On a success, a creature takes half the damage and isn't poisoned. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Paralysis Breath: The naina exhales paralyzing breath in a 30-foot cone. Each creature in that area must succeed on a DC 17 Constitution saving throw or be paralyzed for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Sleep Breath: The naina exhales sleep gas around it. Each creature within 20 feet of the naina must succeed on a DC 17 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or another creature uses an action to wake it.
- Spellcasting: The naina casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):
At will: charm person, dancing lights, silent image
3/day each: dispel magic, hypnotic pattern, invisibility
1/day each: dimension door, dominate person
Bonus Actions
- Change Shape: The naina transforms into a Medium Humanoid or back into her true form, which is a Dragon. Her statistics, other than her size, are the same in each form. Any equipment she is wearing or carrying isn't transformed. It reverts to its true from if she dies.
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