Mirror Hag
Medium Fey Chaotic Neutral
- Armor Class: 16 (natural armor)
- Hit Points: 147 (14d8 + 84)
- Speed: walk 10 ft. fly 30 ft.
- Challenge Rating: 6 (2,300 XP)
- Source: Tome of Beasts 2023, page 227
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 15 (+2) |
16 (+3) |
22 (+6) |
12 (+1) |
14 (+2) |
19 (+4) |
- Skills:
- Damage Vulnerabilities: False
- Damage Immunities: False
- Damage Resistances: thunder
- Condition Immunities: charmed, frightened
- Senses: darkvision 60 ft., passive Perception 12
- Languages: Common, Sylvan
Special Abilities
- Confounding Ugliness: Any Humanoid that starts its turn within 60 feet of the hag and can see the hag's true form must succeed on a DC 15 Wisdom saving throw or be incapacitated until the start of its next turn. If the Humanoid's saving throw is successful, it is immune to the hag's Confounding Ugliness for the next 24 hours.
Actions
- Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage plus 5 (2d4) necrotic damage.
- Claw: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 5 (2d4) necrotic damage.
- Reconfiguring Curse: The mirror hag curses one creature she can see within 60 feet of her, corrupting its form. The target must make a DC 15 Constitution saving throw. On a success, the target is immune to the hag's Reconfiguring Curse for the next 24 hours. On a failure, the target is cursed, suffering one of the following effects of the hag's choice:
- Spellcasting: The mirror hag casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):
At will: disguise self, ray of enfeeblement
1/day each: dispel magic, locate creature
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