Mi-Go
Medium Plant Neutral Evil
- Armor Class: 17 (natural armor)
- Hit Points: 95 (10d8 + 50)
- Speed: walk 60 ft. fly 30 ft.
- Challenge Rating: 5 (1,800 XP)
- Source: Tome of Beasts 2023, page 266
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 16 (+3) |
19 (+4) |
21 (+5) |
25 (+7) |
15 (+2) |
13 (+1) |
- Saving Throws: Str +6, Con +8, Cha +4
- Skills: Arcana +10, Deception +7, Medicine +5, Perception +5, Stealth +7
- Damage Vulnerabilities: False
- Damage Immunities: False
- Damage Resistances: cold, radiant
- Condition Immunities: False
- Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 15
- Languages: Common, Void Speech
Special Abilities
- Deathly Spores: When a mi-go dies, its body crumbles into millions of spores. Each creature within 10 feet of the mi-go must succeed on a DC 15 Dexterity saving throw or take 14 (4d6) poison damage and be poisoned until the end of its next turn.
- Void Traveler: The mi-go doesn't require air, food, drink, sleep, or ambient pressure. It requires only minimal exposure to starlight a few times each year to sustain itself.
Actions
- Multiattack: The mi-go makes two Claw or Psychic Bolt attacks.
- Claw: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) slashing damage, and the target is grappled (escape DC 15) if it is a Large or smaller creature.
- Psychic Bolt: Ranged Spell Attack: +10 to hit, range 120 ft., one target. Hit: 17 (3d6 + 7) psychic damage.
- Spore Burst (Recharge 5-6): The mi-go releases hallucinogenic spores in a 30-foot cone. Each creature in the area must make a DC 15 Dexterity saving throw. On a failure, a creature takes 21 (6d6) poison damage and is incapacitated until the end of its next turn. On a success, a creature takes half the damage and isn't incapacitated.
Licensing – Markdown Format