Mavka
Medium Undead Chaotic Evil
- Armor Class: 17 (natural armor)
- Hit Points: 170 (20d8 + 80)
- Speed: walk 30 ft.
- Challenge Rating: 12 (8,400 XP)
- Source: Tome of Beasts 2023, page 265
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 20 (+5) |
15 (+2) |
18 (+4) |
13 (+1) |
13 (+1) |
18 (+4) |
- Saving Throws: Str +9, Dex +6, Con +8, Cha +8
- Skills: Athletics +9, Nature +5, Perception +5
- Damage Vulnerabilities: False
- Damage Immunities: necrotic, poison
- Damage Resistances: fire; bludgeoning, piercing, and slashing from nonmagical attacks
- Condition Immunities: poisoned
- Senses: darkvision 90 ft., passive Perception 15
- Languages: Abyssal, Common, Infernal, Sylvan
Special Abilities
- Mounted Warrior: While the mavka is mounted, her mount can't be charmed or frightened.
- Nightmare Mount: The mavka has formed a bond with a nightmare. The nightmare acts as a controlled mount while carrying the mavka, obeying the mavka's spoken commands. Mounting and dismounting the nightmare costs the mavka only 5 feet of movement.
- Sunlight Hypersensitivity: The mavka takes 20 radiant damage when she starts her turn in sunlight. While in sunlight, she has disadvantage on attack rolls and ability checks.
- Undead Nature: The mavka doesn't require air, food, drink, or sleep.
Actions
- Multiattack: The mavka makes two Enervating Slam attacks or three Necrotic Bolt attacks. If she is riding a nightmare, the nightmare can then make one Hooves attack. If both Enervating Slam attacks hit one creature, the mavka regains hp equal to the total necrotic damage dealt by both attacks.
- Enervating Slam: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) bludgeoning damage plus 16 (3d10) necrotic damage.
- Necrotic Bolt: Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 26 (4d10 + 4) necrotic damage.
- Flame Burst (Recharge 5-6): While riding a nightmare, the mavka channels her power into her mount, causing its fiery light to burn those nearby. Each creature within 20 feet of the mavka must make a DC 16 Dexterity saving throw, taking 54 (12d8) fire damage on a failed save, or half as much damage on a successful one.
- Spellcasting: The mavka casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):
At will: create or destroy water, dancing lights
3/day each: darkness, hold person, silence
1/day each: bestow curse, dispel magic
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