Malphas
Medium Fey Neutral Evil
- Armor Class: 16 (studded leather)
- Hit Points: 135 (18d8 + 54)
- Speed: walk 30 ft. fly 40 ft.
- Challenge Rating: 6 (2,300 XP)
- Source: Tome of Beasts 2023, page 262
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 19 (+4) |
19 (+4) |
16 (+3) |
14 (+2) |
13 (+1) |
18 (+4) |
- Saving Throws: Dex +7, Con +6, Wis +4
- Skills: Perception +4
- Damage Vulnerabilities: False
- Damage Immunities: False
- Damage Resistances: False
- Condition Immunities: False
- Senses: darkvision 60 ft., passive Perception 14
- Languages: Common, Ravenfolk, Sylvan
Special Abilities
- Shadow-Infused Weapons: The malphas's weapon attacks are magical. When it hits with any weapon, the weapon deals an extra 3d6 necrotic damage (included in the attack).
- Sunlight Sensitivity: While in sunlight, the malphas has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
- Multiattack: The malphas makes two Longsword attacks or three Shadow Bolt attacks. If both Longsword attacks hit one creature, the target must succeed on a DC 15 Constitution saving throw or be blinded until the end of its next turn, as shadows fill its eyes. A creature that can see through magical darkness has advantage on this saving throw.
- Longsword: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 10 (3d6) necrotic damage.
- Shadow Bolt: Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 14 (3d6 + 4) necrotic damage.
Reactions
- Shadow Call: When the malphas is hit by a ranged attack, it can make one Shadow Bolt attack against the attacker. The malphas doesn't have disadvantage on this attack from being within 5 feet of a hostile creature, though it may still have disadvantage from other sources.
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