Mahoru
Large Monstrosity Unaligned
- Armor Class: 15 (natural armor)
- Hit Points: 105 (14d10 + 28)
- Speed: walk 60 ft.
- Challenge Rating: 3 (700 XP)
- Source: Tome of Beasts 2023, page 260
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 18 (+4) |
19 (+4) |
14 (+2) |
3 (-4) |
12 (+1) |
7 (-2) |
- Skills: Perception +3, Stealth +6
- Damage Vulnerabilities: False
- Damage Immunities: False
- Damage Resistances: False
- Condition Immunities: False
- Senses: darkvision 60 ft., passive Perception 13
- Languages: —
Special Abilities
- Amphibious: The mahoru can breathe air and water.
- Blood Frenzy: The mahoru has advantage on melee attack rolls against any creature that doesn't have all of its hp.
- Keen Sight and Smell: The mahoru has advantage on Wisdom (Perception) checks that rely on sight or smell.
- Pack Tactics: The mahoru has advantage on attack rolls against a creature if at least one of the mahoru's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
- Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 20 (3d10 + 4) slashing damage. If the mahoru scores a critical hit, the target must succeed on a DC 14 Strength saving throw or the mahoru bites off one of the target's limbs. A creature is immune to this effect if it is immune to slashing damage.
- Roar: The mahoru roars while above water or emits a loud, low thrum while underwater. Each creature within 30 feet of the mahoru that can hear the roar or thrum must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that fails the saving throw by 5 or more is also paralyzed until the end of its next turn. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Roar of all mahoru for the next 24 hours.
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