Lunar Devil
Large Fiend Lawful Evil
- Armor Class: 16 (natural armor)
- Hit Points: 94 (9d10 + 45)
- Speed: walk 60 ft. fly 40 ft.
- Challenge Rating: 8 (3,900 XP)
- Source: Tome of Beasts 2023, page 98
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 21 (+5) |
21 (+5) |
20 (+5) |
16 (+3) |
15 (+2) |
18 (+4) |
- Saving Throws: Str +8, Dex +8, Con +8, Wis +5
- Skills: Perception +5
- Damage Vulnerabilities: False
- Damage Immunities: fire, poison
- Damage Resistances: cold; bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silvered weapons
- Condition Immunities: poisoned
- Senses: darkvision 120 ft., passive Perception 15
- Languages: Celestial, Draconic, Elvish, Infernal, Sylvan, telepathy 120 ft.
Special Abilities
- Devil's Sight: Magical darkness doesn't impede the lunar devil's darkvision.
- Light Incorporeality: The lunar devil is translucent when standing in moonlight and is immune to damage from all nonmagical weapons in such conditions.
- Lightwalking: Once on its turn, the lunar devil can use half its movement to step magically into one area of moonlight within its reach and emerge from a second area of moonlight within 80 feet of the first, appearing in an unoccupied space within that second area.
- Magic Resistance: The lunar devil has advantage on saving throws against spells and other magical effects.
Actions
- Multiattack: The lunar devil makes one Bite attack, one Claw attack, and one Tail attack, or it makes three Hurl Moonlight attacks.
- Bite: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 9 (2d8) cold damage.
- Claw: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
- Tail: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
- Hurl Moonlight: Ranged Spell Attack: +7 to hit, range 150 ft., one target. Hit: 17 (3d8 + 4) cold damage, and the target must succeed on a DC 15 Constitution saving throw or become blinded until the end of its next turn.
- Summon Devil (1/Day): The lunar devil magically calls 1d4 giant owls that are Fiends with the lunar devil's damage resistances and immunities (but not its Light Incorporeality trait). The lunar devil has a 25 percent chance of calling one lunar devil instead. The called creatures arrive in 1d4 rounds, acting as allies of the devil and obeying its telepathic commands. The creatures remain for 1 hour, until the devil dies, or until the devil dismisses them as a bonus action.
- Spellcasting: The lunar devil casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):
At will: fly, major image
3/day: greater invisibility
1/day: wall of ice
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