Lich Hound
Medium Undead Neutral Evil
- Armor Class: 14
- Hit Points: 85 (10d8 + 40)
- Speed: walk 50 ft. fly 30 ft.
- Challenge Rating: 4 (1,100 XP)
- Source: Tome of Beasts 2023, page 253
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 10 (+0) |
18 (+4) |
18 (+4) |
6 (-2) |
10 (+0) |
16 (+3) |
- Saving Throws: Wis +2, Cha +5
- Skills: Acrobatics +6, Perception +4
- Damage Vulnerabilities: False
- Damage Immunities: poison
- Damage Resistances: piercing and slashing from nonmagical attacks
- Condition Immunities: exhaustion, poisoned
- Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 14
- Languages: understands Common and Darakhul but can’t speak
Special Abilities
- Blood Sense: The lich hound can pinpoint the location of creatures that aren't Constructs or Undead within 60 feet of it and can sense the general direction of such creatures within 1 mile of it.
- Keen Hearing and Smell: The lich hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
- Undead Nature: The lich hound doesn't require air, food, drink, or sleep.
Actions
- Multiattack: The lich hound can use its Eerie Howl. It then makes two Bite attacks. If both attacks hit one creature, the target must succeed on a DC 14 Constitution saving throw or take 7 (2d6) slashing damage and be incapacitated until the end of its next turn.
- Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
- Eerie Howl: The lich hound releases an eerie howl that fades in and out and echoes strangely. Each creature within 30 feet of the lich hound must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the lich hound's Eerie Howl for the next 24 hours.
Bonus Actions
- Ethereal Jaunt: The lich hound magically shifts from the Material Plane to the Ethereal Plane, or vice versa.
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