Kot Bayun
Medium Monstrosity Neutral
- Armor Class: 15 (natural armor)
- Hit Points: 66 (12d8 + 12)
- Speed: walk 20 ft.
- Challenge Rating: 3 (700 XP)
- Source: Tome of Beasts 2023, page 248
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 16 (+3) |
16 (+3) |
13 (+1) |
12 (+1) |
16 (+3) |
17 (+3) |
- Saving Throws: Dex +5
- Skills: Stealth +5
- Damage Vulnerabilities: False
- Damage Immunities: False
- Damage Resistances: False
- Condition Immunities: False
- Senses: darkvision 60 ft., passive Perception 13
- Languages: Common, Sylvan
Actions
- Multiattack: The kot bayun can use its Slumbering Song. It then makes one Bite attack and two Claw attacks.
- Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
- Claw: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.
- Invisibility: The kot bayun magically turns invisible until it attacks or uses Slumbering Song, or until its concentration ends (as if concentrating on a spell). Any equipment the kot bayun wears or carries is invisible with it.
- Slumbering Song: The kot bayun sings a magical song to one creature it can see within 60 feet of it. The target must succeed on a DC 13 Charisma saving throw on fall unconscious for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the kot bayun uses a bonus action on its subsequent turns to continue singing, the target has disadvantage on this saving throw. Otherwise, the effect ends for a target if the target takes damage while below half its hp maximum.
- Healing Purr (2/Day): The kot bayun purrs at a creature it can see within 15 feet of it. The target magically regains 10 (3d6) hp and is freed from any disease, poison, blindness, or deafness.
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