Kongamato
Large Beast Unaligned
- Armor Class: 16 (natural armor)
- Hit Points: 127 (17d10 + 34)
- Speed: walk 60 ft. fly 10 ft.
- Challenge Rating: 6 (2,300 XP)
- Source: Tome of Beasts 2023, page 247
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 19 (+4) |
18 (+4) |
14 (+2) |
2 (-4) |
10 (+0) |
7 (-2) |
- Skills: Perception +3
- Damage Vulnerabilities: False
- Damage Immunities: False
- Damage Resistances: False
- Condition Immunities: False
- Senses: passive Perception 13
- Languages: —
Special Abilities
- Breaker of Boats: The kongamato deals double damage to objects and structures made of wood or lighter materials.
- Carry Off: The kongamato can fly at half its flying speed when dragging two creatures it has grappled or at its full flying speed if dragging only one creature it has grappled.
- Flyby: The kongamato doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Actions
- Multiattack: The kongamato makes one Beak attack and two Claw attacks.
- Beak: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
- Claw: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage, and the target is grappled (escape DC 15) if it is a Medium or smaller creature. The kongamato has two claws, each of which can grapple only one target.
- Terrifying Screech (Recharge 5-6): The kongamato releases a screech in a 30-foot cone. Each creature in the area must make a DC 15 Constitution saving throw. On a failure, a creature takes 28 (8d6) thunder damage and is frightened until the end of its next turn. On a success, a creature takes half the damage and isn't frightened.
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