Greyfur
Small Humanoid Neutral
- Armor Class: 13
- Hit Points: 67 (15d6 + 15)
- Speed: walk 20 ft.
- Challenge Rating: 3 (700 XP)
- Source: Tome of Beasts 2023, page 250
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 9 (-1) |
16 (+3) |
12 (+1) |
16 (+3) |
12 (+1) |
10 (+0) |
- Skills: Acrobatics +5, Stealth +5
- Damage Vulnerabilities: False
- Damage Immunities: False
- Damage Resistances: False
- Condition Immunities: False
- Senses: darkvision 60 ft., passive Perception 11
- Languages: Common, Lemurfolk
Special Abilities
- Glide: The lemurfolk has membranes between its fore and hind limbs that expand when falling to slow its rate of descent to 60 feet per round, landing on its feet and taking no falling damage. It can move up to 5 feet horizontally for every 1 foot it falls. The lemurfolk can't gain height with its gliding membranes alone. If subjected to a strong wind or lift of any kind, it can use the updraft to glide farther.
Actions
- Greyfur's Staff: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 5 (2d4) force damage.
- Arcane Bolt: Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 10 (2d6 + 3) force damage.
- Spellcasting: The greyfur casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 13):
At will: light, mage hand, prestidigitation
3/day each: color spray, sleep
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