Goat-Man
Medium Monstrosity Chaotic Evil
- Armor Class: 14 (natural armor)
- Hit Points: 65 (10d8 + 20)
- Speed: walk 40 ft.
- Challenge Rating: 3 (700 XP)
- Source: Tome of Beasts 2023, page 214
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 19 (+4) |
14 (+2) |
14 (+2) |
10 (+0) |
13 (+1) |
8 (-1) |
- Saving Throws: Dex +4
- Skills: Acrobatics +4, Athletics +6, Stealth +6
- Damage Vulnerabilities: False
- Damage Immunities: False
- Damage Resistances: False
- Condition Immunities: charmed, frightened
- Senses: darkvision 60 ft., passive Perception 11
- Languages: understands Common, Giant, and Trollkin but can’t speak
Special Abilities
- Charge: If the goat-man moves at least 20 feet straight toward a target and then hits it with a Slam attack on the same turn, the target takes an extra 4 (1d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Actions
- Multiattack: The goat-man makes one Bite attack and two Slam attacks. If both Slam attacks hit the same target, the target must succeed on a DC 14 Constitution saving throw or be stunned until the end of its next turn.
- Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
- Slam: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.
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