Gnoll Havoc Runner
Medium Humanoid Chaotic Evil
- Armor Class: 15 (chain shirt)
- Hit Points: 58 (9d8 + 18)
- Speed: walk 30 ft.
- Challenge Rating: 3 (700 XP)
- Source: Tome of Beasts 2023, page 213
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 16 (+3) |
14 (+2) |
14 (+2) |
8 (-1) |
12 (+1) |
9 (-1) |
- Skills: Athletics +5, Perception +5
- Damage Vulnerabilities: False
- Damage Immunities: False
- Damage Resistances: False
- Condition Immunities: False
- Senses: darkvision 60 ft., passive Perception 15
- Languages: Gnoll
Special Abilities
- Harrying Attacks: If the gnoll attacks more than one creature in the same turn, the first target has disadvantage on attack rolls until the end of its next turn.
- Pack Tactics: The gnoll has advantage on attack rolls against a creature if at least one of the gnoll's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
- Multiattack: The gnoll makes one Bite attack and two Battleaxe attacks.
- Battleaxe: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
- Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Bonus Actions
- Lightning Lope: The gnoll takes the Dash or Disengage action.
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