Forest Marauder
Large Giant Chaotic Evil
- Armor Class: 15 (natural armor)
- Hit Points: 114 (12d10 + 48)
- Speed: walk 20 ft.
- Challenge Rating: 4 (1,100 XP)
- Source: Tome of Beasts 2023, page 191
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 21 (+5) |
10 (+0) |
18 (+4) |
6 (-2) |
10 (+0) |
7 (-2) |
- Saving Throws: Con +6
- Skills: Stealth +4
- Damage Vulnerabilities: False
- Damage Immunities: False
- Damage Resistances: False
- Condition Immunities: False
- Senses: darkvision 120 ft., passive Perception 10
- Languages: Giant, Orc, Sylvan
Special Abilities
- Forest Camouflage: The giant has advantage on Dexterity (Stealth) checks made to hide in forested terrain.
- Sunlight Sensitivity: While in sunlight, the forest marauder has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
- Multiattack: The forest marauder makes two Boar Spear attacks. If both attacks hit one creature, the target must succeed on a DC 15 Strength saving throw or be pushed up to 10 feet away from the marauder. The marauder can choose not to push a creature.
- Boar Spear: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.
- Rock: Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.
Bonus Actions
- Forest Ambusher: While in a forest, the forest marauder can take the Hide action.
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