Flab Giant
Large Giant Chaotic Evil
- Armor Class: 14 (natural armor)
- Hit Points: 110 (13d10 + 39)
- Speed: walk 20 ft.
- Challenge Rating: 4 (1,100 XP)
- Source: Tome of Beasts 2023, page 206
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 20 (+5) |
6 (-2) |
16 (+3) |
9 (-1) |
13 (+1) |
8 (-1) |
- Saving Throws: Con +5
- Skills: Perception +3
- Damage Vulnerabilities: False
- Damage Immunities: poison
- Damage Resistances: False
- Condition Immunities: poisoned
- Senses: passive Perception 13
- Languages: Common, Dwarvish, Giant
Special Abilities
- Massive Bulk: A flab giant can't take the Dash action. In addition, a creature attempting to grapple, push, or knock the giant prone has disadvantage on attack rolls and ability checks to do so.
Actions
- Multiattack: The giant makes two Slam attacks. If both attacks hit a Medium or smaller creature, the target is grappled (escape DC 15).
- Slam: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.
- Squatting Pin: One creature grappled by the flab giant must make a DC 15 Strength saving throw. On a failure, a creature takes 22 (5d6 + 5) bludgeoning damage and is restrained until the grapple ends. On a success, a creature takes half the damage and isn't restrained, but it remains grappled until it escapes. While restrained, a creature takes 8 (1d6 + 5) bludgeoning damage at the start of each of the giant's turns. If the flab giant moves, the target is no longer restrained or grappled.
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