Firebird
Small Celestial Neutral Good
- Armor Class: 16 (natural armor)
- Hit Points: 88 (16d6 + 32)
- Speed: walk 60 ft. fly 20 ft.
- Challenge Rating: 4 (1,100 XP)
- Source: Tome of Beasts 2023, page 187
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 12 (+1) |
19 (+4) |
14 (+2) |
16 (+3) |
15 (+2) |
21 (+5) |
- Saving Throws: Wis +4, Cha +7
- Skills: Insight +4, Medicine +4, Perception +6
- Damage Vulnerabilities: False
- Damage Immunities: fire, poison
- Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
- Condition Immunities: charmed, frightened, poisoned
- Senses: truesight 60 ft., passive Perception 16
- Languages: Celestial, Common, Primordial, telepathy 60 ft.
Special Abilities
- Enforce Good Deeds: A creature that has received assistance, such as healing or a glowing feather, from the firebird must succeed on a DC 15 Wisdom saving throw or be affected by the geas spell for 30 days. While under the geas, the affected creature must assist nonhostile creatures suffering from starvation or thirst by alleviating the starvation or thirst.
- Fiery Weapons: The firebird's weapon attacks are magical. When the firebird hits with any weapon, the weapon deals an extra 2d6 fire damage (included in the attack).
- Glowing Feathers: The firebird sheds bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The firebird can alter the radius as a bonus action. If the firebird willingly gifts a feather to a creature, the feather sheds bright light in a 10-foot radius and dim light for an additional 10 feet indefinitely.
- Magic Resistance: The firebird has advantage on saving throws against spells and other magical effects.
- Warming Presence: The firebird and each creature within 5 feet of it are immune to the effects of cold environments, provided the cold is caused by naturally occurring weather and climate. When the firebird is inside a structure, it can choose for this trait to affect all creatures within the structure (no action required), regardless of how close they are to it.
Actions
- Multiattack: The firebird makes one Beak attack and one Talon attack.
- Beak: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 7 (2d6) fire damage.
- Talon: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage plus 7 (2d6) fire damage.
- Blinding Ray (Recharge 5-6): The firebird fires a burning ray of light from its tail feathers in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw. On a failure, a creature takes 17 (5d6) fire damage and is blinded until the end of its next turn. On a success, a creature takes half the damage and isn't blinded.
- Healing Feathers (3/Day): The firebird touches another creature, brushing its wings against the creature. The target magically regains 10 (3d6) hp and is freed from any disease, poison, blindness, or deafness.
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