Feyward Tree
Huge Construct Unaligned
- Armor Class: 17 (natural armor)
- Hit Points: 126 (12d12 + 48)
- Speed: walk 20 ft.
- Challenge Rating: 8 (3,900 XP)
- Source: Tome of Beasts 2023, page 186
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 25 (+7) |
10 (+0) |
18 (+4) |
3 (-4) |
11 (+0) |
6 (-2) |
- Saving Throws: Dex +3, Wis +3, Cha +1
- Skills: Perception +3
- Damage Vulnerabilities: False
- Damage Immunities: lightning, poison, psychic
- Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons
- Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses: darkvision 60 ft., passive Perception 13
- Languages: understands the languages of its creator but can’t speak
Special Abilities
- Aversion to Cold: If the feyward tree takes cold damage, it has disadvantage on attack rolls and its speed is halved until the end of its next turn.
- Construct Nature: The feyward tree doesn't require air, food, drink, or sleep.
- Enchanted Leaves: The feyward tree's Razor-Leafed Branch attacks are magical. When the tree hits with its Razor-Leafed Branch, the branch deals an extra 9 (2d8) force damage (included in the attack).
- Immutable Form: The feyward tree is immune to any spell or effect that would alter its form.
- Lightning Absorption: Whenever the feyward tree is subjected to lightning damage, it takes no damage and instead regains a number of hp equal to the lightning damage dealt.
- Magic Resistance: The feyward tree has advantage on saving throws against spells and other magical effects.
- Warden's Reach: A creature within 15 feet of a feyward tree that moves away from it provokes an opportunity attack even if the creature takes the Disengage action.
Actions
- Multiattack: The feyward tree makes two Razor-Leafed Branch attacks.
- Razor-Leafed Branch: Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) slashing damage plus 9 (2d8) force damage.
- Flaying Leaves (Recharge 5-6): The feyward tree launches a barrage of razor-sharp cold iron leaves from its branches. Each creature within 20 feet of the tree must make a DC 15 Dexterity saving throw, taking 28 (8d6) slashing damage on a failed save, or half as much damage on a successful one.
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