Fext
Medium Undead Any Alignment
- Armor Class: 17 (Patron’s Blessing)
- Hit Points: 77 (14d8 + 14)
- Speed: walk 30 ft.
- Challenge Rating: 6 (2,300 XP)
- Source: Tome of Beasts 2023, page 171
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 14 (+2) |
16 (+3) |
12 (+1) |
14 (+2) |
12 (+1) |
18 (+4) |
- Saving Throws: Dex +6, Wis +4
- Skills: Perception +4
- Damage Vulnerabilities: False
- Damage Immunities: poison
- Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
- Condition Immunities: charmed, exhaustion, frightened, paralyzed, poisoned
- Senses: darkvision 60 ft., truesight 20 ft., passive Perception 14
- Languages: the languages it knew in life
Special Abilities
- Eldritch Weapons: The fext's weapon attacks are magical. When the fext hits with any weapon, the weapon deals an extra 2d8 force damage (included in the attack).
- Magic Resistance: The fext has advantage on saving throws against spells and other magical effects.
- Patron's Blessing: While the fext is conscious and wearing no armor and wielding no shield, it adds its Charisma modifier to its AC (included above).
- Undead Nature: The fext doesn't require air, food, drink, or sleep.
Actions
- Multiattack: The fext makes two Eldritch Blade or Eldritch Fury attacks.
- Eldritch Blade: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage plus 9 (2d8) force damage.
- Eldritch Fury: Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (3d8 + 4) force damage.
- Patron's Might (Recharge 5-6): The fext channels its patron's awe-inspiring presence, terrifying those nearby. Each creature within 10 feet of the fext must make a DC 15 Wisdom saving throw. On a failure, a creature takes 35 (10d6) psychic damage and is frightened for 1 minute. On a success, a creature takes half the damage and isn't frightened. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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