Fellforged
Medium Construct Lawful Evil
- Armor Class: 15 (natural armor)
- Hit Points: 135 (18d8 + 54)
- Speed: walk 30 ft.
- Challenge Rating: 5 (1,800 XP)
- Source: Tome of Beasts 2023, page 170
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 14 (+2) |
12 (+1) |
17 (+3) |
12 (+1) |
14 (+2) |
15 (+2) |
- Saving Throws: Str +5, Wis +5
- Skills:
- Damage Vulnerabilities: False
- Damage Immunities: necrotic, poison, psychic
- Damage Resistances: acid, cold, fire, lightning
- Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses: darkvision 60 ft., passive Perception 12
- Languages: the languages it knew in life
Special Abilities
- Construct Nature: The fellforged doesn't require air, food, drink, or sleep.
- Inhabiting Spirit: The fellforged is inhabited and animated by a specter. If the fellforged fails a saving throw against an effect that turns undead, the specter is expelled into an unoccupied space within 5 feet of the fellforged with the hp total it had before it was expelled. The specter otherwise uses the statistics of a specter.
- Sunlight Sensitivity: While in sunlight, the fellforged has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
- Multiattack: The fellforged makes two Necrotic Slam attacks.
- Necrotic Slam: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 9 (2d8) necrotic damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or its hp maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0.
Bonus Actions
- Burst Gears: The specter within the fellforged strains the construct's body, sending broken springs and gears flying. Each creature within 5 feet of the fellforged must make a DC 14 Dexterity saving throw, taking 7 (2d6) piercing damage on a failed save, or half as much damage on a successful one. Each time the fellforged uses this bonus action, its speed is reduced by 5 feet, and it can't use this bonus action if its speed is 0. Its speed returns to normal when it finishes a long rest.
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