Erina Defender
Small Humanoid Neutral
- Armor Class: 15 (chain shirt)
- Hit Points: 44 (8d6 + 16)
- Speed: walk 20 ft. burrow 20 ft.
- Challenge Rating: 1 (200 XP)
- Source: Tome of Beasts 2023, page 166
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 11 (+0) |
14 (+2) |
14 (+2) |
13 (+1) |
12 (+1) |
11 (+0) |
- Skills: Athletics +4, Perception +3
- Damage Vulnerabilities: False
- Damage Immunities: False
- Damage Resistances: poison
- Condition Immunities: False
- Senses: darkvision 60 ft., passive Perception 13
- Languages: Common, Erina
Special Abilities
- Keen Smell: The erina has advantage on Wisdom (Perception) checks that rely on smell.
- Hardy: The erina has advantage on saving throws against poison.
- Spines: As the erina, except the spines now deal 5 (2d4) piercing damage.
Actions
- Multiattack: The erina defender makes two Shortsword or Shortbow attacks.
- Shortsword: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- Shortbow: Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Reactions
- Protective Interference: When a friendly creature the erina defender can see within 5 feet of it is the target of an attack, the defender can impose disadvantage on the attack roll. To do so, the defender must see the attacker and be wielding a melee weapon.
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