Erina
Small Humanoid Neutral
- Armor Class: 12 (leather armor)
- Hit Points: 22 (4d6 + 8)
- Speed: walk 20 ft. burrow 20 ft.
- Challenge Rating: 1/4 (50 XP)
- Source: Tome of Beasts 2023, page 166
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 9 (-1) |
12 (+1) |
14 (+2) |
13 (+1) |
10 (+0) |
11 (+0) |
- Skills:
- Damage Vulnerabilities: False
- Damage Immunities: False
- Damage Resistances: poison
- Condition Immunities: False
- Senses: darkvision 60 ft., passive Perception 10
- Languages: Common, Erina
Special Abilities
- Keen Smell: The erina has advantage on Wisdom (Perception) checks that rely on smell.
- Hardy: The erina has advantage on saving throws against poison.
- Spines: A creature that touches the erina or hits it with a melee attack while within 5 feet of it takes 2 (1d4) piercing damage. In addition, a creature grappled by or grappling the erina takes 2 (1d4) piercing damage at the start of the erina's turn.
Actions
- Dagger: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
- Sling: Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
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