Einherjar
Medium Humanoid Chaotic Neutral
- Armor Class: 18 (chain mail, shield)
- Hit Points: 119 (14d8 + 56)
- Speed: walk 30 ft.
- Challenge Rating: 7 (2,900 XP)
- Source: Tome of Beasts 2023, page 156
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 19 (+4) |
16 (+3) |
19 (+4) |
10 (+0) |
14 (+2) |
11 (+0) |
- Skills: Animal Handling +5, Intimidation +6, Perception +5
- Damage Vulnerabilities: False
- Damage Immunities: False
- Damage Resistances: piercing from nonmagical attacks
- Condition Immunities: False
- Senses: truesight 60 ft., passive Perception 15
- Languages: Celestial, Common
Special Abilities
- Battle Frenzy: The einherjar has advantage on all attack rolls it makes while it is below 30 hp.
- Fearsome Gaze: The stare of an einherjar is especially piercing to Humanoids. It has advantage on any Charisma (Intimidation) check it makes against a Humanoid.
- Runic Weapons: The einherjar's weapon attacks are magical. When the einherjar hits with any weapon, the weapon deals an extra 3d8 radiant damage (included in the attack).
Actions
- Multiattack: The einherjar makes two Battleaxe attacks, or it makes three Celestial Bolt attacks. It can replace one attack with Celestial Blessing, if available.
- Battleaxe: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) radiant damage.
- Celestial Bolt: Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 15 (3d8 + 2) radiant damage.
- Celestial Blessing (Recharge 5-6): The einherjar calls on its celestial patrons for one of the following blessings:
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