Dwarven Ringmage
Medium Humanoid Any Alignment
- Armor Class: 16 (breastplate)
- Hit Points: 136 (21d8 + 42)
- Speed: walk 30 ft.
- Challenge Rating: 7 (2,900 XP)
- Source: Tome of Beasts 2023, page 409
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 10 (+0) |
14 (+2) |
15 (+2) |
18 (+4) |
12 (+1) |
9 (-1) |
- Saving Throws: Con +4, Int +7, Wis +4
- Skills: Arcana +7, History +7
- Damage Vulnerabilities: False
- Damage Immunities: False
- Damage Resistances: poison
- Condition Immunities: False
- Senses: darkvision 60 ft., passive Perception 11
- Languages: Common, Dwarvish
Special Abilities
- Dwarven Resilience: The dwarven ringmage has advantage on saving throws against poison.
Actions
- Ring Staff: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 10 (3d6) acid, cold, fire, lightning, or thunder damage (the ringmage's choice).
- Ring Magic: The dwarven ringmage draws circles of magic in the air and sends them toward one creature it can see within 30 feet of it, causing one of the following effects:
- Spellcasting: The dwarven ringmage casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 15):
At will: color spray, mage hand, true strike
3/day each: expeditious retreat, fly, haste
1/day each: greater invisibility, wall of stone
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