Dorreq
Medium Aberration Neutral Evil
- Armor Class: 15 (natural armor)
- Hit Points: 93 (17d8 + 17)
- Speed: walk 15 ft.
- Challenge Rating: 4 (1,100 XP)
- Source: Tome of Beasts 2023, page 110
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 19 (+4) |
19 (+4) |
13 (+1) |
11 (+0) |
8 (-1) |
10 (+0) |
- Saving Throws: Dex +6
- Skills: Intimidation +2, Perception +1, Stealth +8
- Damage Vulnerabilities: False
- Damage Immunities: False
- Damage Resistances: acid, cold, lightning
- Condition Immunities: False
- Senses: darkvision 60 ft., passive Perception 11
- Languages: Void Speech
Special Abilities
- Void Warping: The area around the dorreq is warped by its connection to the Void. A creature that starts its turn within 20 feet of the dorreq must succeed on a DC 14 Strength saving throw or its speed is halved until the start of its next turn.
Actions
- Multiattack: The dorreq makes one Bite attack and two Tentacles attacks.
- Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
- Tentacles: Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage, and if the target is a Medium or smaller creature, it is grappled (escape DC 14) and pulled up to 5 feet closer to the dorreq. Until this grapple ends, the target is restrained. The dorreq can grapple up to two creatures at a time.
- Void Thrum (Recharge 5-6): The dorreq emits a barely audible, vibrating thrum laced with Void energy. Each creature within 20 feet of the dorreq must make a DC 14 Constitution saving throw, taking 10 (3d6) thunder damage and 10 (3d6) necrotic damage on a failed save, or half as much damage on a successful one.
Bonus Actions
- Stone Step: The dorreq teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. The origin and destination spaces must contain a stone or rocky surface, such as a cliff face or rocky terrain.
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