Dogmole Juggernaut
Large Monstrosity Unaligned
- Armor Class: 15 (natural armor)
- Hit Points: 126 (12d10 + 60)
- Speed: walk 10 ft. burrow 30 ft.
- Challenge Rating: 5 (1,800 XP)
- Source: Tome of Beasts 2023, page 107
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 21 (+5) |
14 (+2) |
20 (+5) |
2 (-4) |
10 (+0) |
2 (-4) |
- Saving Throws: Con +8
- Skills:
- Damage Vulnerabilities: False
- Damage Immunities: False
- Damage Resistances: False
- Condition Immunities: False
- Senses: blindsight 30 ft., passive Perception 10
- Languages: —
Special Abilities
- Burrowed Tunnels: If the juggernaut burrows at half its burrowing speed, it can leave a 10-foot diameter tunnel in its wake.
- Stout: The juggernaut has advantage on Strength and Dexterity checks and saving throws made against effects that would push it or knock it prone.
- Relentless (Recharges after a Short or Long Rest): If the juggernaut takes 15 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead.
Actions
- Multiattack: The dogmole juggernaut makes one Bite attack and two Claw attacks.
- Bite: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.
- Claw: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. it: 12 (3d4 + 5) slashing damage.
Reactions
- Wormkiller Rage: When the juggernaut takes damage from a Small or larger insectoid Beast, such as a giant centipede, or when it deals damage to such a creature, it enters a special rage for 3 rounds. While in this rage, it has advantage on attack rolls and Strength checks and deals an extra 5 (2d4) piercing damage with its Bite attack, but its Armor Class is reduced by 2. The juggernaut can't end this rage willingly.
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