Dissimortuum
Medium Undead Chaotic Evil
- Armor Class: 15 (natural armor)
- Hit Points: 112 (15d8 + 45)
- Speed: walk 30 ft.
- Challenge Rating: 7 (2,900 XP)
- Source: Tome of Beasts 2023, page 106
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 14 (+2) |
10 (+0) |
16 (+3) |
8 (-1) |
11 (+0) |
18 (+4) |
- Saving Throws: Con +6
- Skills:
- Damage Vulnerabilities: False
- Damage Immunities: necrotic, poison
- Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
- Condition Immunities: charmed, exhaustion, poisoned
- Senses: darkvision 60 ft., passive Perception 10
- Languages: the languages of its creator
Special Abilities
- Spider Climb: The dissimortuum can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
- Undead Nature: The dissimortuum doesn't require air, food, drink, or sleep.
Actions
- Multiattack: The dissimortuum makes three Claw attacks. It can replace one Claw attack with a use of Terrifying Mask.
- Claw: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 15 (3d8 + 2) slashing damage.
- Terrifying Mask: Each non-Undead creature within 60 feet of the dissimortuum that can see it must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A frightened creature can repeat the saving throw, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target becomes immune to the dissimortuum's Terrifying Mask for the next 24 hours.
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