Dipsa
Tiny Ooze Unaligned
- Armor Class: 15 (natural armor)
- Hit Points: 27 (6d4 + 12)
- Speed: walk 20 ft.
- Challenge Rating: 1/4 (50 XP)
- Source: Tome of Beasts 2023, page 105
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 3 (-4) |
17 (+3) |
14 (+2) |
1 (-5) |
6 (-2) |
1 (-5) |
- Skills: Stealth +5
- Damage Vulnerabilities: False
- Damage Immunities: False
- Damage Resistances: acid
- Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, prone
- Senses: blindsight 60 ft. (blind beyond this radius), passive Perception 8
- Languages: —
Special Abilities
- Amorphous: The dipsa can move through a space as narrow as 1 inch wide without squeezing.
- Discreet Bite: The bite of a dipsa is barely perceptible and the wound is quickly anesthetized. When the dipsa hits with a Bite attack, the target must succeed on a DC 15 Wisdom (Perception) check to notice the dipsa and its attack. Each time the creature takes acid damage from an attached dipsa, it can repeat this check, noticing the dipsa on a success. A creature that takes acid damage from the dipsa while below half its hp maximum automatically succeeds on this check.
- Ooze Nature: The dipsa doesn't require sleep.
- Swamp Camouflage: The dipsa has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.
Actions
- Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the dipsa attaches to the target. While attached, the dipsa can't attack, and at the start of each of the dipsa's turns, the target takes 3 (1d6) acid damage and must succeed on a DC 12 Constitution saving throw or have its hp maximum reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0.
Bonus Actions
- Translucent: The dipsa takes the Hide action.
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