Deep One Priest
Medium Humanoid Chaotic Evil
- Armor Class: 14 (natural armor)
- Hit Points: 105 (14d8 + 42)
- Speed: walk 30 ft.
- Challenge Rating: 4 (1,100 XP)
- Source: Tome of Beasts 2023, page 72
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 18 (+4) |
14 (+2) |
16 (+3) |
12 (+1) |
12 (+1) |
16 (+3) |
- Saving Throws: Con +5, Wis +3, Cha +5
- Skills: Athletics +6, Deception +5, Perception +3
- Damage Vulnerabilities: fire
- Damage Immunities: False
- Damage Resistances: cold
- Condition Immunities: False
- Senses: darkvision 120 ft., passive Perception 13
- Languages: Common, Void Speech
Special Abilities
- Amphibious: The deep one priest can breathe air and water.
- Frenzied Rage: If a deep one priest takes 10 or more damage from a single attack, it has advantage on melee attack rolls and gains a +4 bonus to melee damage rolls until the end of its next turn.
- Voice of the Deeps: The deep one priest can spend 5 minutes giving a speech in a rolling, droning voice that fascinates listeners. At the end of the speech, each creature that heard it must succeed on a DC 13 Wisdom saving throw or forget the events of the past 10 minutes or keep no memory of the events of the next 5 minutes (the priest's choice). On a successful saving throw, a creature is immune to the priest's Voice of the Deeps for the next 24 hours.
Actions
- Multiattack: The deep one priest makes one Claws attack and one Jolting Touch attack.
- Claws: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
- Jolting Touch: Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) lightning damage, and the target's speed is reduced by 10 until the end of its next turn.
- Spellcasting: The deep one priest casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):
At will: guidance, thaumaturgy
3/day each: command, sleep
1/day each: spirit guardians
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