Deep One
Medium Humanoid Chaotic Evil
- Armor Class: 13 (natural armor)
- Hit Points: 71 (11d8 + 22)
- Speed: walk 30 ft.
- Challenge Rating: 2 (450 XP)
- Source: Tome of Beasts 2023, page 72
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 16 (+3) |
12 (+1) |
14 (+2) |
10 (+0) |
8 (-1) |
12 (+1) |
- Saving Throws: Str +5, Con +4, Cha +3
- Skills:
- Damage Vulnerabilities: fire
- Damage Immunities: False
- Damage Resistances: cold
- Condition Immunities: False
- Senses: darkvision 120 ft., passive Perception 9
- Languages: Common, Void Speech
Special Abilities
- Amphibious: The deep one can breathe air and water.
- Frenzied Rage: If a deep one takes 10 or more damage from a single attack, it has advantage on its Claws attack and gains a +2 bonus to damage with its Claws until the end of its next turn.
Actions
- Claws: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.
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