Deathcap Myconid
Medium Plant Neutral Evil
- Armor Class: 15 (natural armor)
- Hit Points: 90 (12d8 + 36)
- Speed: walk 20 ft.
- Challenge Rating: 4 (1,100 XP)
- Source: Tome of Beasts 2023, page 280
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 14 (+2) |
10 (+0) |
16 (+3) |
10 (+0) |
11 (+0) |
9 (-1) |
- Skills:
- Damage Vulnerabilities: False
- Damage Immunities: False
- Damage Resistances: False
- Condition Immunities: False
- Senses: darkvision 60 ft., passive Perception 10
- Languages: —
Special Abilities
- Sunlight Hypersensitivity: The deathcap takes 10 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.
Actions
- Multiattack: The myconid can use its Eject Spores. It then makes two Spore-Coated Fist attacks.
- Spore-Coated Fist: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 10 (3d6) poison damage.
- Eject Spores: The myconid ejects one of the following types of spores at one creature it can see within 15 feet of it.
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