Corrupting Ooze
Large Ooze Neutral Evil
- Armor Class: 12 (natural armor)
- Hit Points: 115 (10d10 + 60)
- Speed: walk 30 ft.
- Challenge Rating: 5 (1,800 XP)
- Source: Tome of Beasts 2023, page 291
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 16 (+3) |
10 (+0) |
22 (+6) |
4 (-3) |
2 (-4) |
1 (-5) |
- Skills: Stealth +3
- Damage Vulnerabilities: False
- Damage Immunities: poison
- Damage Resistances: bludgeoning, slashing
- Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, prone poisoned
- Senses: blindsight 60 ft. (blind beyond this radius), passive Perception 6
- Languages: —
Special Abilities
- Ooze Nature: The ooze doesn't require sleep.
- Putrid Stench: A creature that starts its turn within 5 feet of the corrupting ooze must succeed on a DC 14 Constitution saving throw or take 3 (1d6) poison damage and be poisoned until the start of its next turn.
Actions
- Multiattack: The corrupting ooze makes two Slam attacks. If both attacks hit one creature, the target must succeed on a DC 14 Dexterity saving throw or one nonmagical leather, metal, or wooden item the creature is wearing or carrying is destroyed. This effect can't destroy armor or weapons.
- Slam: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage plus 7 (2d6) poison damage.
Bonus Actions
- Reshape Body: The corrupting ooze can reshape its mass into a vaguely Humanoid shape or back into its amorphous shape. It reverts to its amorphous shape if it dies. While in a Humanoid shape, it can take any action that requires hands, except it can't wield weapons or a shield or don armor.
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