Corrupted Ushabti
Medium Undead Neutral Evil
- Armor Class: 15 (natural armor)
- Hit Points: 97 (15d8 + 30)
- Speed: walk 30 ft.
- Challenge Rating: 5 (1,800 XP)
- Source: Tome of Beasts 2023, page 375
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 17 (+3) |
14 (+2) |
15 (+2) |
6 (-2) |
10 (+0) |
5 (-3) |
- Saving Throws: Wis +3, Cha +0
- Skills:
- Damage Vulnerabilities: fire
- Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
- Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned, stunned
- Senses: darkvision 60 ft., passive Perception 10
- Languages: understands Common but can’t speak
Special Abilities
- Necrotic Weapons: The ushabti's weapon attacks are magical. When the ushabti hits with any weapon, the weapon deals an extra 2d6 necrotic damage (included in the attack).
- Regeneration: The ushabti regains 5 hp at the start of its turn if it has at least 1 hp.
- Swarm Body: The corrupted ushabti is a spirit inhabiting a colony of scarabs around a Humanoid skeleton within funerary wrappings. It can move through any opening large enough for a Tiny scarab and Humanoid bones, and it can't regain hp or gain temporary hp, except for its Regeneration trait.
- Undead Nature: The ushabti doesn't require air, food, drink, or sleep.
Actions
- Multiattack: The corrupted ushabti makes two Ceremonial Greatsword attacks.
- Ceremonial Greatsword: Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 3) slashing damage plus 7 (2d6) necrotic damage.
- Vomit Swarm (Recharge 5-6): The corrupted ushabti exhales scarabs in a 30-foot cone. Each creature in the area must make a DC 15 Dexterity saving throw. On a failure, a creature takes 25 (10d4) piercing damage and is covered in scarabs. On a success, a creature takes half the damage and isn't covered in scarabs. A creature covered in scarabs takes 2 (1d4) piercing damage at the start of each of its turns. A creature, including the covered creature, can take its action to brush the scarabs off the covered creature by succeeding on a DC 15 Dexterity check.
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