Clockwork Hound
Medium Construct Unaligned
- Armor Class: 12
- Hit Points: 71 (11d8 + 22)
- Speed: walk 50 ft.
- Challenge Rating: 2 (450 XP)
- Source: Tome of Beasts 2023, page 61
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 16 (+3) |
15 (+2) |
14 (+2) |
1 (-5) |
10 (+0) |
1 (-5) |
- Saving Throws: Dex +4, Con +4
- Skills: Athletics +7, Perception +4
- Damage Vulnerabilities: False
- Damage Immunities: poison, psychic
- Damage Resistances: False
- Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses: darkvision 60 ft., passive Perception 14
- Languages: understands Common but can’t speak
Special Abilities
- Construct Nature: The clockwork hound doesn't require air, food, drink, or sleep.
- Diligent Tracker: The clockwork hound has advantage on Wisdom (Perception) and Wisdom (Survival) checks that rely on scent or that are made to find a creature.
- Explosive Core: The mechanism that powers the hound explodes when the Construct is destroyed. Each creature within 5 feet of the hound when it is destroyed must make a DC 12 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
- Immutable Form: The clockwork hound is immune to any spell or effect that would alter its form.
- Magic Resistance: The clockwork hound has advantage on saving throws against spells and other magical effects.
Actions
- Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage.
- Tripping Tongue: Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 12 (2d8 + 3) slashing damage, and the target must succeed on a DC 13 Strength saving throw or be knocked prone.
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