Clockwork Beetle
Tiny Construct Unaligned
- Armor Class: 14 (natural armor)
- Hit Points: 20 (8d4)
- Speed: walk 50 ft. fly 30 ft.
- Challenge Rating: 1/2 (100 XP)
- Source: Tome of Beasts 2023, page 60
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 8 (-1) |
16 (+3) |
10 (+0) |
4 (-3) |
12 (+1) |
7 (-2) |
- Saving Throws: Dex +5
- Skills: Stealth +5
- Damage Vulnerabilities: False
- Damage Immunities: poison, psychic
- Damage Resistances: False
- Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses: darkvision 60 ft., passive Perception 11
- Languages: understands the languages of its creator but can’t speak
Special Abilities
- Construct Nature: The clockwork beetle doesn't require air, food, drink, or sleep.
- Immutable Form: The clockwork beetle is immune to any spell or effect that would alter its form.
- Limited Telepathy: The clockwork beetle can magically transmit simple messages and images to its owner, provided the owner is within 100 feet of it.
- Magic Resistance: The clockwork beetle has advantage on saving throws against spells and other magical effects.
Actions
- Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 10 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one.
Licensing – Markdown Format