Chieftain
Small Humanoid Lawful Evil
- Armor Class: 16 (studded leather, shield)
- Hit Points: 110 (20d6 + 40)
- Speed: walk 30 ft.
- Challenge Rating: 5 (1,800 XP)
- Source: Tome of Beasts 2023, page 245
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 18 (+4) |
14 (+2) |
14 (+2) |
11 (+0) |
13 (+1) |
14 (+2) |
- Saving Throws: Dex +5, Cha +5
- Skills: Intimidation +6, Stealth +4
- Damage Vulnerabilities: False
- Damage Immunities: False
- Damage Resistances: False
- Condition Immunities: charmed, frightened
- Senses: darkvision 60 ft., passive Perception 11
- Languages: Common, Draconic
Special Abilities
- Brute: A melee weapon deals one extra die of its damage when the chieftain hits with it (included in the attack).
- Chieftain's Presence: Dragons and kobolds within 30 feet of the chieftain can't be charmed or frightened.
- Pack Tactics: The kobold chieftain has advantage on attack rolls against a creature if at least one of the chieftain's allies is within 5 feet of the creature and the ally isn't incapacitated.
- Sunlight Sensitivity: While in sunlight, the kobold chieftain has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
- Multiattack: The kobold makes three Spear or Shortbow attacks.
- Spear: Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
- Shortbow: Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 7 (2d6) poison damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Inspiring Shriek (Recharge after Short or Long Rest): The kobold chieftain shrieks a draconic battle cry. Each creature that isn't a dragonborn or kobold within 30 feet of the chieftain must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Reactions
- Springspike Shield: When the kobold chieftain is wielding its shield and is hit by a melee attack within 5 feet of it, the chieftain can fire one of its shield spikes at the attacker. The attacker takes 5 (2d4) piercing damage.
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