Cave Dragon Wyrmling
Medium Dragon Neutral Evil
- Armor Class: 16 (natural armor)
- Hit Points: 52 (7d8 + 21)
- Speed: walk 20 ft. fly 20 ft. burrow 30 ft.
- Challenge Rating: 2 (450 XP)
- Source: Tome of Beasts 2023, page 115
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 19 (+4) |
12 (+1) |
17 (+3) |
8 (-1) |
10 (+0) |
12 (+1) |
- Saving Throws: Dex +3, Con +5, Wis +2, Cha +3
- Skills: Perception +4, Stealth +3
- Damage Vulnerabilities: False
- Damage Immunities: poison
- Damage Resistances: False
- Condition Immunities: blinded, poisoned
- Senses: blindsight 10 ft., tremorsense 60 ft., passive Perception 14
- Languages: Draconic
Special Abilities
- Darkness Shroud: The cave dragon naturally suppresses light near it. Bright light within 15 feet of the dragon becomes dim light, and dim light within 15 feet becomes nonmagical darkness.
- Magical Tunneler: The cave dragon can burrow through nonmagical unworked earth and stone. While doing so, the dragon can choose whether to leave the material it moves through undisturbed or leave a 5-foot diameter tunnel in its wake.
Actions
- Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 3 (1d6) poison damage.
- Poison Breath (Recharge 5-6): The dragon exhales a cone of black, poisonous gas in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw. On a failure, a creature takes 14 (4d6) poison damage and is poisoned until the end of its next turn. On a success, a creature takes half the damage and isn't poisoned.
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