Bukavac
Large Monstrosity Neutral Evil
- Armor Class: 16 (natural armor)
- Hit Points: 199 (21d10 + 84)
- Speed: walk 20 ft.
- Challenge Rating: 9 (5,000 XP)
- Source: Tome of Beasts 2023, page 45
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 20 (+5) |
17 (+3) |
18 (+4) |
7 (-2) |
15 (+2) |
12 (+1) |
- Saving Throws: Dex +7, Con +8
- Skills: Perception +10, Stealth +11
- Damage Vulnerabilities: False
- Damage Immunities: thunder
- Damage Resistances: False
- Condition Immunities: False
- Senses: darkvision 60 ft., passive Perception 20
- Languages: Sylvan
Special Abilities
- Hold Breath: The bukavac can hold its breath for 20 minutes.
- Standing Leap: A bukavac's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Actions
- Multiattack: The bukavac makes one Bite attack, one Gore attack, and two Claw attacks.
- Bite: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.
- Claw: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage, and the target is grappled (escape DC 16) if it is a Medium or smaller creature. The bukavac can have no more than two creatures grappled at a time.
- Gore: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage.
- Croaking Blast (Recharge 5-6): A bukavac can emit a howling thunderclap in a 15-foot radius. Each creature in that area must make a DC 16 Constitution saving throw. On a failure, a creature takes 36 (8d8) thunder damage and is deafened until cured by the lesser restoration spell or similar magic. On a success, a creature takes half the damage and isn't deafened.
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