Bucca
Tiny Fey Neutral Evil
- Armor Class: 14 (natural armor)
- Hit Points: 27 (5d4 + 15)
- Speed: walk 30 ft. fly 20 ft.
- Challenge Rating: 1/2 (100 XP)
- Source: Tome of Beasts 2023, page 44
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 10 (+0) |
16 (+3) |
17 (+3) |
13 (+1) |
9 (-1) |
16 (+3) |
- Skills: Perception +1, Sleight of Hand +7, Stealth +7
- Damage Vulnerabilities: False
- Damage Immunities: False
- Damage Resistances: False
- Condition Immunities: False
- Senses: darkvision 60 ft., passive Perception 11
- Languages: Darakhul, Dwarvish
Special Abilities
- Flyby: The bucca doesn't provoke opportunity attacks when it flies out of an enemy's reach.
- Sunlight Hypersensitivity: The bucca takes 1 radiant damage each minute it is exposed to sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.
- Treasure Sense: The bucca can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it.
Actions
- Dagger: Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or become poisoned for 1 minute. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Invisibility: The bucca magically turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the bucca wears or carries is invisible with it.
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