Bone Swarm
Large Swarm Chaotic Evil
- Armor Class: 17 (natural armor)
- Hit Points: 198 (36d10)
- Speed: walk 60 ft. fly 20 ft.
- Challenge Rating: 10 (5,900 XP)
- Source: Tome of Beasts 2023, page 41
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 22 (+6) |
18 (+4) |
10 (+0) |
9 (-1) |
15 (+2) |
20 (+5) |
- Saving Throws: Dex +8, Wis +6, Cha +9
- Skills: Acrobatics +8, Perception +6, Stealth +8
- Damage Vulnerabilities: bludgeoning
- Damage Immunities: poison
- Damage Resistances: piercing and slashing from nonmagical attacks
- Condition Immunities: charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned
- Senses: darkvision 60 ft., passive Perception 16
- Languages: Common, Void Speech
Special Abilities
- Swarm: The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny human skull. The swarm can't regain hp or gain temporary hp.
- Undead Nature: The bone swarm doesn't require air, food, drink, or sleep.
Actions
- Multiattack: The bone swarm makes two Swirling Bones attacks. It can replace one Swirling Bones attack with one Death's Embrace attack, if available.
- Swirling Bones: Melee Weapon Attack: +10 to hit, reach 0 ft., one creature in the swarm's space. Hit: 36 (8d8) bludgeoning, piercing, or slashing damage (the bone swarm's choice), or 18 (4d8) bludgeoning, piercing, or slashing damage (the bone swarm's choice) if the swarm has half of its hp or fewer.
- Death's Embrace (Recharge 5-6): Melee Weapon Attack: +10 to hit, reach 0 ft., one creature in the swarm's space. Hit: The target is grappled (escape DC 16) if it is a Large or smaller creature. Until this grapple ends, the creature is restrained and any attack against the bone swarm has a 50 percent chance of hitting the grappled creature instead. The bone swarm can have only one creature grappled at a time. The grappled creature has advantage on ability checks made to escape the grapple when the bone swarm has half of its hp or fewer.
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