Bearfolk
Medium Humanoid Chaotic Good
- Armor Class: 14 (hide armor)
- Hit Points: 45 (6d8 + 18)
- Speed: walk 40 ft.
- Challenge Rating: 3 (700 XP)
- Source: Tome of Beasts 2023, page 33
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 19 (+4) |
14 (+2) |
16 (+3) |
8 (-1) |
12 (+1) |
9 (-1) |
- Skills:
- Damage Vulnerabilities: False
- Damage Immunities: False
- Damage Resistances: False
- Condition Immunities: False
- Senses: darkvision 60 ft., passive Perception 11
- Languages: Common, Giant
Special Abilities
- Keen Smell: The bearfolk has advantage on Wisdom (Perception) checks that rely on smell.
Actions
- Multiattack: The bearfolk makes one Battleaxe attack, one Warhammer attack, and one Bite attack.
- Battleaxe: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.
- Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
- Warhammer: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage, or 9 (1d10 + 4) bludgeoning damage if used with two hands.
Bonus Actions
- Frenzy (Recharges after a Long or Short Rest): The bearfolk triggers a berserk frenzy that lasts 1 minute. While in frenzy, it has resistance to bludgeoning, piercing, and slashing damage and has advantage on attack rolls. Attack rolls made against a frenzied bearfolk have advantage.
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