Aridni
Small Fey Neutral Evil
- Armor Class: 15
- Hit Points: 82 (15d6 + 30)
- Speed: walk 60 ft. fly 20 ft.
- Challenge Rating: 5 (1,800 XP)
- Source: Tome of Beasts 2023, page 25
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 9 (-1) |
21 (+5) |
14 (+2) |
12 (+1) |
11 (+0) |
16 (+3) |
- Saving Throws: Dex +8
- Skills: Acrobatics +11, Perception +3, Stealth +11
- Damage Vulnerabilities: False
- Damage Immunities: False
- Damage Resistances: False
- Condition Immunities: False
- Senses: darkvision 60 ft., passive Perception 13
- Languages: Common, Gnoll, Sylvan, Void Speech
Special Abilities
- Flyby: The aridni doesn't provoke opportunity attacks when it flies out of an enemy's reach.
- Magic Resistance: The aridni has advantage on saving throws against spells and other magical effects.
Actions
- Multiattack: The aridni makes three Shortsword or Pixie Bow attacks.
- Shortsword: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
- Pixie Bow: Ranged Weapon Attack: +8 to hit, range 40/160 ft., one target. Hit: 10 (2d4 + 5) piercing damage.
- Spellcasting: The aridni casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14):
At will: dancing lights, detect magic, invisibility
3/day each: charm person, faerie fire
1/day: spike growth
Bonus Actions
- Enchanted Arrows: The aridni enchants one arrow with minor magic. The next time it hits a creature with a Pixie Bow attack before the start of its next turn, the target must succeed on a DC 14 Wisdom saving throw or suffer one of the following effects:
- Confusion: The target can't take reactions and acts randomly until the end of its next turn, as if it had failed the saving throw against the confusion spell.
- Fear: The target is frightened until the end of its next turn and must spend its next turn moving away from the aridni by the safest available route.
- Laughter: The target falls prone and is incapacitated with laughter until the end of its next turn.
- Sleep: The target falls unconscious for 1 minute. It wakes up if it takes damage or if another creature takes an action to shake it awake.
Aridni in Midgard
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