Alseid
Medium Monstrosity Chaotic Neutral
- Armor Class: 14 (leather armor)
- Hit Points: 33 (6d8 + 6)
- Speed: walk 40 ft.
- Challenge Rating: 1/2 (100 XP)
- Source: Tome of Beasts 2023, page 15
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 13 (+1) |
17 (+3) |
12 (+1) |
8 (-1) |
16 (+3) |
8 (-1) |
- Skills: Nature +3, Perception +5, Stealth +5, Survival +5
- Damage Vulnerabilities: False
- Damage Immunities: False
- Damage Resistances: False
- Condition Immunities: False
- Senses: darkvision 60 ft., passive Perception 15
- Languages: Common, Elvish, Sylvan
Special Abilities
- Woodfriend: When in a forest, the alseid leaves no tracks and automatically discerns true north.
Actions
- Spear: Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
- Shortbow: Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
- Thorned Staff: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 5 (2d4) piercing damage.
- Thorn Bolt: Ranged Weapon Attack: +5 to hit, range 120 ft., one target. Hit: 8 (2d4 + 3) piercing damage.
- Spellcasting: The grovekeeper casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):
At will: animal friendship, animal messenger, druidcraft
1/day each: cure wounds, faerie fire, lesser restoration
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