Zeitgeist
Medium Humanoid chaotic neutral
- Armor Class: 14 (16 in Darting Form)
- Hit Points: 82 (11d8+33)
- Speed: walk 20 ft.
- Challenge Rating: 6 (2,300 XP)
- Source: Tome of Beasts 2, page 383
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 17 (+3) |
18 (+4) |
16 (+3) |
12 (+1) |
10 (+0) |
6 (-2) |
- Skills:
- Damage Immunities: psychic
- Condition Immunities: exhaustion, frightened
- Senses: passive Perception 10
- Languages: Common
Special Abilities
- Darting Escape (Darting Form Only): The zeitgeist can take the Dash or Disengage action as a bonus action on each of its turns.
- Timewarped Body: At the start of each of the zeitgeist's turns, roll a die. On an even roll, its body stretches and speeds up as it takes on a darting form. On an odd roll, its body becomes more solid and slows down as it takes on a sluggish form. Its statistics are the same in each form, except as noted here.
- Darting Form. While in a Darting form, the zeitgeist's Armor Class increases by 2, and its speed is 40 feet.
- Sluggish Form. While in a Sluggish form, the zeitgeist has resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks, and its speed is 20 feet.
Actions
- Multiattack: In its darting form, the zeitgeist makes three darting rend attacks. In its sluggish form, the zeitgeist makes two sluggish slam attacks.
- Darting Rend (Darting Form Only): Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) slashing damage plus 7 (2d6) force damage.
- Sluggish Slam (Sluggish Form Only): Melee Weapon Attack: +6 to hit, reach 5 feet., one target. Hit: 12 (2d8 + 3) bludgeoning damage plus 7 (2d6) force damage. If the zeitgeist scores a critical hit, the target is also knocked prone.
- Tormented Scream (Recharge 5-6): The zeitgeist cries out, releasing some of its internal torment in a 30-foot cone. Each creature in that area must make a DC 15 Intelligence saving throw, taking 21 (6d6) psychic damage on a failed save, or half as much damage on a successful one.
Reactions
- Rewind (Recharge 4-6): When the zeitgeist takes damage or when it starts its turn afflicted with a condition, it can rewind time around it, preventing the damage or undoing the condition. It can use this reaction even while paralyzed or stunned.
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