Young Imperial Dragon
Large Dragon neutral
- Armor Class: 18 (natural armor)
- Hit Points: 210 (20d10+100)
- Speed: swim 40 ft. walk 40 ft. fly 80 ft.
- Challenge Rating: 11 (7,200 XP)
- Source: Tome of Beasts 2, page 117
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 23 (+6) |
12 (+1) |
21 (+5) |
16 (+3) |
14 (+2) |
16 (+3) |
- Saving Throws: Dex +5, Con +9, Wis +6, Cha +7
- Skills: insight +6, perception +10, stealth +5
- Damage Immunities: lightning, thunder
- Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 20
- Languages: Common, Draconic
Special Abilities
- Amphibious: The dragon can breathe air and water.
- Innate Spellcasting: The imperial dragon's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components.
3/day: fog cloud
1/day each: control water, gust of wind, stinking cloud
Actions
- Multiattack: The dragon makes three attacks: one with its bite and two with its claws.
- Bite: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.
- Claw: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
- Lightning Breath (Recharge 5-6): The dragon exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 17 Dexterity saving throw, taking 44 (8d10) lightning damage on a failed save, or half as much damage on a successful one.
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