Young Blue Dragon Zombie
Large Undead neutral evil
- Armor Class: 18 (natural armor)
- Hit Points: 152 (16d10+64)
- Speed: walk 30 ft. fly 70 ft. burrow 10 ft.
- Challenge Rating: 10 (5,900 XP)
- Source: Tome of Beasts 2, page 180
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 21 (+5) |
6 (-2) |
19 (+4) |
3 (-4) |
8 (-1) |
5 (-3) |
- Saving Throws: Dex +2, Con +8, Wis +3, Cha +1
- Skills:
- Damage Immunities: lightning, poison
- Condition Immunities: poisoned
- Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 9
- Languages: understands the languages it knew in life but can’t speak
Special Abilities
- Undead Fortitude: If damage reduces the zombie to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hp instead.
Actions
- Multiattack: The dragon zombie makes three attacks: one with its bite and two with its claws.
- Bite: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 5 (1d10) necrotic damage.
- Claw: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
- Rotting Breath (Recharge 5-6): The dragon zombie exhales rotting breath in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 55 (10d10) necrotic damage on a failed save, or half as much damage on a successful one. A humanoid reduced to 0 hp by this damage dies, and it rises as a zombie and acts immediately after the dragon zombie in the initiative count. The new zombie is under the control of the creature controlling the dragon zombie.
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