Wood Ward
Medium Construct unaligned
- Armor Class: 13 (natural armor)
- Hit Points: 19 (2d10+8)
- Speed: walk 30 ft.
- Challenge Rating: 1 (200 XP)
- Source: Tome of Beasts 2, page 374
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 11 (+0) |
12 (+1) |
18 (+4) |
3 (-4) |
12 (+1) |
1 (-5) |
- Skills:
- Damage Vulnerabilities: fire
- Damage Immunities: poison, psychic, bludgeoning, piercing and slashing from nonmagical attacks not made with adamantine weapons
- Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses: darkvision 60 ft., passive Perception 11
- Languages: understands the languages of its creator but can’t speak
Special Abilities
- Immutable Form: The wood ward is immune to any spell or effect that would alter its form.
- Magic Resistance: The wood ward has advantage on saving throws against spells and other magical effects.
Actions
- Multiattack: The wood ward makes two slam attacks.
- Slam: Melee Weapon Attack: +3 to hit, reach 5 ft. one target. Hit: 3 (1d4 + 1) bludgeoning damage.
- Horror Gaze (1/Day): The wood ward's eye sockets release an eerie glow in a 30-foot cone. Each creature in the area must succeed on a DC 10 Charisma saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the wood ward's Horror Gaze for the next 24 hours.
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